tag:blogger.com,1999:blog-3505622444708996182.post5921674660848104971..comments2024-03-23T11:34:22.691+00:00Comments on Orbital Bombardment - The Miniature Gaming Blog and Podcast: World Champion MegaMike's Invasion Day 1Dan Cateshttp://www.blogger.com/profile/15833384756094198088noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3505622444708996182.post-76836315037388636822015-02-23T14:57:21.397+00:002015-02-23T14:57:21.397+00:00I humbly feel your comment regarding Tarantulas to...I humbly feel your comment regarding Tarantulas totally crushed my objections to place them on the table :-)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3505622444708996182.post-5828860159474293092015-02-23T08:18:23.734+00:002015-02-23T08:18:23.734+00:00Hi Erik.
1) Tarantulas only have an uncountered r...Hi Erik. <br />1) Tarantulas only have an uncountered range of 18" so no point bringing them on. Possibility of their laser pods doing something, but they would have cluttered up my area even more. <br />2) It's just the way I would have done it, based on your army. You have very little in ground units for holding Focal Points, therefore objectives are the key to your success. I couldn't put all my infantry in that building as I was still searching for my objective. True I could have shot it, but you could still put Destroyers in to soak up falling masonry.Mega Mikehttps://www.blogger.com/profile/08817834640979979885noreply@blogger.comtag:blogger.com,1999:blog-3505622444708996182.post-56166057225430356322015-02-23T02:28:32.317+00:002015-02-23T02:28:32.317+00:00Thx for the partial report.
FMThx for the partial report.<br />FMAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-3505622444708996182.post-54896807611457457292015-02-22T21:08:02.625+00:002015-02-22T21:08:02.625+00:00Edit; And it was fun and exciting!Edit; And it was fun and exciting!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3505622444708996182.post-69964294407318125522015-02-22T21:06:40.160+00:002015-02-22T21:06:40.160+00:00I really love DZC because you can trace it to chos...I really love DZC because you can trace it to chosen actions and not dice (as much)! In our game I would like to point out;<br /><br />1. I think your first mistake was to hold the Tarantulas in readyness. Had they been allowed to enter (higher movement and thus could move further ahead (I think) you should have sunk it. As it stands now the units you had at your disposal should average around 19 damage points. The Tarantulas would have tipped that to over 20. <br />2. Regarding the infantry I'm not so sure. Perhaps I would have gotten inside the building but would that really have helped? 2 Infantry squads against all of your infantry and you get almost an entire turn of shooting at the building first. I must enter with the destroyers pretty fast to hope they can soak up some falling masonry. I'm not sure I would have searched in the beginning and one infantry unit less (and with falling masonry on top of that) the risk could have been pretty good that you would have won the fight. But I think it might have been better. The infantry in medium dropships did give me a win against the double Ferrum, though. <br />3. I really wished I would have taken out your medium dropships with my reapers instead of both infantry dropships (chances was that they could have died from reactive fire anyway, although much less chance for it). In the end that could have actually given me the win. <br />4. I also regret on how I played the Hunters which could have done much more if only playing it right. I also forgot to move my infantry many times. <br /><br />Damn, I'm analyzing that game a lot. Based on how we played I see some things I could have done different and actually win. But then again, I change something and then you do so as well so it becomes very vague very fast. Still a Shaltari-Scourge game where I draw and the opponent is fairly skilled - I'm most satisfied. <br /><br />/EggeAnonymousnoreply@blogger.com