tag:blogger.com,1999:blog-3505622444708996182.post781276068749877577..comments2024-03-23T11:34:22.691+00:00Comments on Orbital Bombardment - The Miniature Gaming Blog and Podcast: Learning This Game Could Take Forever...Dan Cateshttp://www.blogger.com/profile/15833384756094198088noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3505622444708996182.post-83752236876876577472017-11-17T11:09:25.536+00:002017-11-17T11:09:25.536+00:00Thanks for the feedback, much appreciated. I'v...Thanks for the feedback, much appreciated. I've taken your advice and removed the Hunzakut, and freed up some points to bring that group to 10 orders (11 with Saladin), with the second group having 2 reg orders plus 2 Mutts for smoke screens. <br /><br />The second list is awkward, as it needs to have Anti-Materiel weapons but I don't really own many; I'm probably just over thinking things though. I'll probs remove the Daylami and add in a Ghulam ML instead, and as Tarik and the Fiday both have DA CCW they can bust up Antennas if need be.Dan Cateshttps://www.blogger.com/profile/15833384756094198088noreply@blogger.comtag:blogger.com,1999:blog-3505622444708996182.post-35695038870717226662017-11-17T04:53:35.592+00:002017-11-17T04:53:35.592+00:00You might have some trouble with orders, particula...You might have some trouble with orders, particularly in that first list. 7 regular orders (or 5 if the opponent command tokens some away) may get stretched thin having to supply a Fiday, Tarik, two infiltrating specialists, a Djanbazan and later a Ragik. Generally it's a good idea to have 10 orders in the first group, with at least 8 being regular. The exception to this is with 15+ order lists where you can split up your most order hungry units between the two groups, since they both have a decent order base.<br /><br />Try giving the Barid an assault hacking device instead. With no remotes or heavy infantry to support, a normal hacking device isn't really worthwhile, and they're actually one of the most complicated kind of hackers. With an AHD you can just spam the carbonite program whenever something enters your hacking range and force them to waste orders resetting, and maybe carbonite them on the active turn so you can shoot them while they're immobilized. It's not quite everything the AHD has to offer, but it's pretty close.<br /><br />Your first list has a good long range weapon with the Djanbazan, which can make up for mediocre raw power by shooting through smoke and/or using the sniper's insane range bands. The second, however, has nothing. You're reliant on your Fiday to take out any long range ARO turret, or else just moving up the board may become an order intensive slog.<br /><br />Not sure about those Daylamis. The real good profile for them is the infiltrating one, for 1 extra point they have a 1/3 chance to ascend and become a true motherfucker.Anonymousnoreply@blogger.com