tag:blogger.com,1999:blog-3505622444708996182.post8744467869031953037..comments2024-03-23T11:34:22.691+00:00Comments on Orbital Bombardment - The Miniature Gaming Blog and Podcast: Critty E This Weekend And Our New MissionsDan Cateshttp://www.blogger.com/profile/15833384756094198088noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-3505622444708996182.post-4236376568379913802016-07-12T06:19:01.886+01:002016-07-12T06:19:01.886+01:00I can see that, and to Egge's point, if it'...I can see that, and to Egge's point, if it's 2-1 it encourages folks to make sure they have *something* in each quarter...<br /><br />I've always liked Surging Strike, or at least the concept of it, but I can see the bum-rush tactics that could be employed (not sure I ever played vs a Shaltari army in that scenario), so I like what you've done with it here. Normally I'm not a fan of putting a focal point in a building, either, but I can see the logic of doing it at 1,000 points. Just not sure whether that would work at 1,500 or if it would once again favor certain armies; not certain builds, because the other scenarios in a tournament should offset those, but just certain armies in particular are inherently better at general demo, while it challenges others a bit too much...<br /><br />Thanks!jdwelch62https://www.blogger.com/profile/09012158948009848728noreply@blogger.comtag:blogger.com,1999:blog-3505622444708996182.post-40705320345604572472016-07-11T07:21:27.619+01:002016-07-11T07:21:27.619+01:00I think everyone had fun, but I know I did so that...I think everyone had fun, but I know I did so that's all that matters really ;) <br /><br />In regards to tweaks, I like the bunker idea for the WMD. Although only a few got extracted in the end, it is still very valuable. Some people would have liked to seen Ground Control score 2-1 instead of 1-0 on turn 3, although that might have been personal preference.Dan Cateshttps://www.blogger.com/profile/15833384756094198088noreply@blogger.comtag:blogger.com,1999:blog-3505622444708996182.post-20080160312115800912016-07-11T07:18:10.671+01:002016-07-11T07:18:10.671+01:00I haven't played with CL since the alpha rules...I haven't played with CL since the alpha rules for them, so am not sure if they've changed or not since then. At the time they were fun to play with though. The surging strike game was very interesting at 1000pts, one of our buildings did actually get destroyed.Dan Cateshttps://www.blogger.com/profile/15833384756094198088noreply@blogger.comtag:blogger.com,1999:blog-3505622444708996182.post-12997919299766724102016-07-10T08:19:17.051+01:002016-07-10T08:19:17.051+01:00I ran all of these except Surging Strike in our la...I ran all of these except Surging Strike in our last tournament a few weeks ago, but at 1,500 points. I used your rules from an earlier post, which are slightly different than these, but I think it worked out very well.<br /><br />A couple of our veteran guys are very much opposed to A8 buildings in so many missions in the same tournament, as it c-a-n favor certain armies over others. Notably, UCM was mentioned (although, having played a demo-capable UCM list a few times recently, I disagreed), and Scourge, as being a bit unfair to, and favoring Shaltari (we like our Ocelots, we do!) a bit too much. The consensus is, in general, that more bunkers might be better. We're working on this...<br /><br />I like Egge's suggestion that the MWD building be a bunker. That does make sense, and preserves the intent of that variation, I think.<br /><br />You mentioned them needing a few tweaks to be better at 1,500 points. What tweaks were you thinking of?<br /><br />I really like Tech Boy's Scrapbooks, so looking forward to that!<br /><br />And, yes, I've taken the bait and allowed myself to be sucked into the La Brea Tar Pit of the Internet: Facebook! Spending more time there these days, but trying to ration myself. Got your updates, tho, so thanks for those!<br /><br />Hope everyone had fun! Ta!, as you say... 8^Djdwelch62https://www.blogger.com/profile/09012158948009848728noreply@blogger.comtag:blogger.com,1999:blog-3505622444708996182.post-80680854369817328912016-07-08T17:24:41.096+01:002016-07-08T17:24:41.096+01:00The scale up to 1500 would require a tweak here an...The scale up to 1500 would require a tweak here and there for sure. Having the WMD in a bunker would work, and would also be pretty thematic too!Dan Cateshttps://www.blogger.com/profile/15833384756094198088noreply@blogger.comtag:blogger.com,1999:blog-3505622444708996182.post-47904386713650220912016-07-08T17:19:59.263+01:002016-07-08T17:19:59.263+01:00They look fun.
Since LVO I've thought Critica...They look fun.<br /><br />Since LVO I've thought Critical Location in Take and Extract would be good, and you nearly have it (CL scores every turn after the first, Yours is even numbered turns). Have you guys experimented with the Critical Locations?<br /><br />My last game was Surging Strike out of the book w/ 2 of the FPs in buildings. Both buildings survived as you are compelled to try and seize it for the bonus point rather than destroy it.<br /><br />The WMD gives me ideas.Crisp Minihttps://www.blogger.com/profile/02437354315932048766noreply@blogger.comtag:blogger.com,1999:blog-3505622444708996182.post-48042401707224054582016-07-08T17:03:27.707+01:002016-07-08T17:03:27.707+01:00I don't know! Ask Hawk! ;)
But yeah, I can a...I don't know! Ask Hawk! ;) <br /><br />But yeah, I can agree on that. snolbhttps://www.blogger.com/profile/07130317713470038576noreply@blogger.comtag:blogger.com,1999:blog-3505622444708996182.post-74123595660291310282016-07-08T16:50:17.583+01:002016-07-08T16:50:17.583+01:00Like them all. I wonder...it feels I have seen ver...Like them all. I wonder...it feels I have seen versions of them somewhere :-). <br /><br />For ground control I still think it is slightly better with full scoring in turn 3 and 6 otherwise you get the time where it isn't any point to commit to a quarter. With contesting you have to contest even if you are outpowered and might even be forced to sacrifice units to succeed. But this might be better for 1000pts though. <br /><br />Take and extract is a very nice version. Forcing people to get into the center early. When we have played it +style like you we have found it is very easy the center get way to clear from obstacles. Make sure you place some buildings close to the center. <br /><br />Mission 3 would work well in a 1500pts game as well. The neutral buildings with focal points are something both player can destroy during the game anyhow so I think it is a good way to make sure players have the option to kill off points as well. <br /><br />Mission 4. I think the center objective should be in a bunker. Just to make absolutely sure you can't just destroy the key cool thing with the mission. But it is a good variation on the military complex. <br /><br />All interesting and fun ideas and variations! Well done.<br />/EggeAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-3505622444708996182.post-62931936975128764672016-07-08T16:43:26.772+01:002016-07-08T16:43:26.772+01:00No, all units in transports. Infantry in APC's...No, all units in transports. Infantry in APC's, anything in a Kraken, etc. Got to be on the table to count. How can you help contest an onbjective if you are tucked away inside your transport?Dan Cateshttps://www.blogger.com/profile/15833384756094198088noreply@blogger.comtag:blogger.com,1999:blog-3505622444708996182.post-55266048834312494482016-07-08T16:32:42.440+01:002016-07-08T16:32:42.440+01:00Oh! Must test these out sometime! Just a question....Oh! Must test these out sometime! Just a question. In the first mission you say that units inside transports don't contribute to the quarter. Do you mean that or do you actually mean aerial transports..? snolbhttps://www.blogger.com/profile/07130317713470038576noreply@blogger.comtag:blogger.com,1999:blog-3505622444708996182.post-34332147687154639162016-07-08T16:18:12.003+01:002016-07-08T16:18:12.003+01:00I like that you guys are using A8 buildings.I like that you guys are using A8 buildings.Anonymousnoreply@blogger.com