Monday, 24 June 2019

Totally Unofficial Dropzone Commander V2 Errata

When a new game is launched there's bound to be teething issues, right? A typo here, a clarification there, a Traffic James every so often, and the new Dropzone Commander rules found in Battle for Earth have proven to be no different. Well, I suppose you could say it's a little different, considering the development time, competent play test groups (meant sincerely, before salt gets ground out) and a great core rules set to build from.

Let's not beat around that busy, bustling bush though, there are issues with the new rules. Completely setting aside the differences to V1 and whether they are better or worse, as this is a point of opinion, there are substantial holes in the core rules, which if followed to the word (and not to 'having fun rules', as alluded to in the second paragraph of the book) would make V2 almost unplayable. That's not an exaggeration, on my first read through I had over a dozen questions regarding mostly core concepts!

So with that in mind I have set about using my experience of V1 and war gaming in general (which to those of you who aren't familiar with me, is plentiful) to fill in gaps and make V2 a, well, playable game, by issuing a completely unofficial, I'm sure soon to be shut down / made irrelevant, errata for those of who require RAW to play our games! This is a list of clarification, rules expansion, and some amendments to rules, but always made with what I have presumed to be the book's intention. I'll include examples and explanations by number below the changes.

Thursday, 20 June 2019

Are we back?

.......Meanwhile in OB towers......

        "What's this? Looks like ancient technology, TECHBOY! Can you check it out, does it still work?"
        "It's a bit dusty. Where's the Gimp when you need him. Eww, there's cobwebs EVERYWHERE!"
        "Alright, alright, no need for that language. Look, I've turned it on.'s this. Are you sure?"
        "Well ok then, here goes nothing........"

Tuesday, 10 April 2018

OB Podcast Episode 21: A New World... Relatively Speaking

Oh my it's been a long time, but we're back, and poodling about Games-Space in our brand new shonky spaceship, the HMS Orbital Bombardment Ship Goodship!

Alex, Dan, Ed and Mike take to the microphones to deliver some news in an 'alternative' fashion, and to discuss some icy dealings in Frostgrave and some chickpea related dealings in Infinity; that's right, we're no longer bound to only Dropzone Commander! How exciting.

Friday, 12 January 2018

The More Famous The More Fabulous

Blogging can be a dirty job. Having to wipe away the dust from your keyboard and chase away the spiders hidden under the number pad when you have some news to report on can be a filthy and jump-scare filled experience. At least though we have something to post about!

We have three spanky new Famous Commanders for you all to feast your peepers on, as well as a Q&A from TT Combat! Go on, treat yourself, take a looksie!

Wednesday, 29 November 2017

Space Samurai and Bikes

Infinity, Infinity, Infinity........ where do I start?
The beginning would probably be the best idea.

I have known about the game for a while, when I say "known about" what I mean is, I was aware that there was a game called Infinity. I have always been predominantly a 'one game' kind of guy, as in, I will play one game as my main game to the detriment of all others. I dabble with the odd casual game in and around my main game too. I started with 40k back in 1995! I played that until the end/half way through 6th edition when my interest in it was really waning, I then picked up Dropzone Commander and have played that pretty religiously from the end of 2012 until now(ish).

Alex (over at the Epitude Rusk blog) is a massive fan boy of Infinity. He has a butt-load of models and even more scenery. He bullied me into gave me an intro a long while ago maybe early 2015 or late 2014ish. I really didn't enjoy it. In fact I'd go so far as to say I hated it.

Thursday, 16 November 2017

Learning This Game Could Take Forever...

There's been a rather large void to fill in my life since Dropzone Commander has not just taken a back seat in my gaming car, but instead has been tossed in the trunk and forgotten about, rolling around like an old, half-sucked Chupa Chup collecting fluff and losing its flavour (Cola, if you were wondering). With the passenger seat of the Gamesmobile now empty I have been looking keenly for any hitchhikers to play with, like a sinister old man from a horror movie. In my wake of hitchers I have had the fortune to pull over and give a lift to Corvus Beli's game of anime science-fiction; Infinity.

Never before have I encountered a game which has gorged itself to obesity on such complex and layered rules, and gorgeous but fiddly (some would say badly cast) miniatures. A game which clearly didn't care about the difficulty curve for new starters, or for that matter players with an intermediate grasp of the rules. A game which feels more like an RPG where not just the GM has to learn every little detail, but each player who wants to have a moderate chance of winning (and for some, a chance of enjoying) a contest.

Infinity is the most unashamedly decadent game I have ever played. Corvus Beli have cultivated a true Beast of wargaming, and clearly there is a niche for it, as this Beast is confidently galloping forward and chomping down gamers left and right.

Wednesday, 25 October 2017

TTCombat Acquires Hawk Wargames

It's been a while since I have penned anything Hawk related. Penned anything really, actually, I've been a bit slack of late. Sos 'bout dat. I assumed my next post on a subject associated with our favourite bird of prey studio would be related with Dropzone Commander V2, and although this article is a little about that, it's mostly about the ground breaking news (as of yesterday, that's still pretty quick for us at OB) that has left the best of us gobsmacked, shell shocked, and 'in all of a tizz'.

TTCombat, the wargaming wing of Troll Trader, have acquired Hawk Wargames.

I've always loved the word 'acquired'. It's just a fancy word for 'I've taken this, and it was yours but now it's mine. Hah.' I associate it with the Resident Evil franchise, where you basically either steal or loot gubbins by 'acquiring' it. Lucky that punk Leon didn't get shot, no good looting punk. I'm not suggesting that TTCombat looted Hawk, this is just an observation of the word...