Well hello everyone Joe here and my first ever blog post.
Before I jump straight to the PHR, here is a little on me. I've been here from the beginning of Dropzone from the very first salute show, where if memory serves me right (scratches head) that the Hawk team had a preview of a good range of stunning models for each faction, mainly the dropships. Team Hawk were at this stage still completing the rules set, which to be honest I didn't think was going to be as good as it turned out to be.
So from then I got a call from my local gaming store saying team Hawk have got Dropzone on the shelf and are running demos all day, get down here ASAP! So loaded on excitement I got a demo game of UCM vs Scourge under my belt, and then left the store with a PHR starter set and a rule book signed "to Joe you big loser" by Hawk David.
For UCM, Scourge, Shaltari and Resistance overviews just click
Saturday, 29 March 2014
Saturday, 22 March 2014
Bring me a base line
The first bass propelled motor vehicle |
For this post I have
decided to give the penetrating questions and tactica a miss and
instead will be brining some more pics of my WIP Scourge, most
specifically their bases (hence the incredibly a
amusing title to this
post...). My Shaltari were my first army, and as such my first real
crack at painting 10mm models. I am very happy with the way they have
turned out but feel that their bases lack a little (even with painted
roads on a few). As I don't have a time scale I need to stick to (as
I have a full army to play with already) I thought that I would take
a little more time on the painting, modelling and basing of my
Scourge.
Thursday, 20 March 2014
Getting Started: Expanding From The UCM Starter
Mega Mike back again for part 2 of the UCM tactia.
Mad MS paint skillz!! |
Part 1 is here if you want to check it out
So you have bought the UCM starter, it's all glued together and you've played a couple of highly enjoyable games - I bet you have had some really close battles! You want more, but what should you get?
To start with, I'd suggest expanding to 1000 points (well 999 really). This stays within Skirmish level and is not too expensive (money wise) to jump from starter to 1000 points. The UCM starter set, with missiles on all the condors, comes in at 557 points. Therefore you have 443 - 473 points to play with (missiles can be removed to free up 10, 20 or 30 points if required).
Sunday, 16 March 2014
March release round up
Brand new shiny toys for our dirty little fingers! |
Another month has raced
past us, with time almost willed forward by the many impatient DzC
fans out there waiting for the next Hawk update (myself included, and
my over-inflated sense of self importance makes me think that we
definitely affected the physics of time in some way). Well wait no longer! On the 14th as many predicted were
given our prize, the line of numbers for the newest 4 units; the
Birdeater, the Fireblade, the Helios, and the Ravager.
One thing I have
enjoyed about this release is that we haven't been expecting the next
'big unit'. There was no Hades, Caiman or Eagle on the horizon and
instead what we have been left with is four solid alternative choices
which fit snugly into their respective race lists.
I will also reinforce
the point that they are all good and seem pretty balanced as well. As
quiet as the release may feel I think it is possibly the best since
Christmas, as it expands the armies very evenly and will go towards
making lists even less similar.
Anyway, lets get down
to business!
Friday, 14 March 2014
Getting Started: UCM Unit Overview
can I get a ‘hoo-rah?’ |
Edited: 6th May 2014 to include Fireblades
Updated 10th July 2015 to include Phoenix, Mortar teams and other errata changes
Updated 10th July 2015 to include Phoenix, Mortar teams and other errata changes
Good day to you
all, today I want to talk about the UCM – the good
guys. In this post I will go over the army and the units that comprise it.
I will follow that
with how to expand from the starter set, followed by battle group synergy and
advanced tactics.
I started off
playing UCM way back in October 2012, just after the game was released and all
because of the Archangel models. I loved them – they are so sleek and menacing.
I have grown my collection to probably more than 4000pts and I still don’t own
any Scimitars (you will see why later) - I do now have a pair!
Wednesday, 12 March 2014
How much is too much?
Does this man have too many guns, or just enough? |
As anyone who has
played this game will know, Dropzone Commander is a game of balance.
Unlike other wargames there are certain parameters within your army
that must be filled; anti-tank, anti-air and enough infantry to win
you the game. This particular balance is part of what draws most of
the gamers in, as it forces people to field a very even spread of
units. The question I pose is: is it possible to 'spam' units and
remain competitive, and if so, should it be?
Friday, 7 March 2014
Is it a bird? Is it a plane? Aw, it's just a Fast Mover...
The new resistance Fast Mover in full swing |
So want went wrong?
Sunday, 2 March 2014
Arachnawesomebia
Blam! |
Arachnawesomebia –
The completely justified fear of a totally awesome badman spider.
The release of the
Tarantula was widely seen as a blessing to us Shaltari players;
finally, we would be able to bust some armour instead of simply
shinning elaborate gaus torches at it! Sometimes when models and
rules are released it can end up turning out that what reads well
doesn't actually play well, and even sometimes what reads badly plays
well (like the unloved Yari). From the couple of games I have been
using this adorable model I am happy to say that it is ticking both
boxes! Not only does it read well but it seems to be getting it done
on the business end of things too.
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