Friday, 28 April 2017

New Mission: Forward Air Base V2

Took me a couple of goes to understand this one #brainpower
As the great Sun Tzu (great name, great hair, and just generally a great attitude) once said, back in the 80's I think, "No plan survives contact with the enemy". He was of course chatting about war, but this is a philosophy that you can attribute to a large number of different items too, for instance; No fruit survives contact with the work fruit-bowl, No toothpaste survives contact with my teeth, No Tory promise survives contact with reality, and this is true as well with missions design; No mission design survives contact with your friends, they will gut it and ruin it and deform your vision into something completely obtuse and repugnant. It's okay really, they haven't been too bad, and actually although I wouldn't like to admit it to them, they've been quite useful!

We are ready to roll out the second version of both our new missions, and I have for you today Forward Air Base V2!

Wednesday, 26 April 2017

New Ships At Salute 2017

Salute has now been and gone, and with it not a whole lot of new information from Hawk about their plans for the year. This was to be expected however, and I'm not too concerned about their outlay; they do live in the thirteenth hour after all!

In addition to the last minute reveal of their Dropzone Commander show only model for this year, the Shaltari Scorpion, there were also some 3D Masters for a couple of new Cruisers (correct the classes if I'm wrong in the comments, I'm only guessing on the size of the ships) on display!

Friday, 21 April 2017

Critical Engagement 2017

It's here, it's finally here.... Probably the greatest tournament known to man, woman or beast!

As last year was such a success we will be doing it again, same format but with some different missions. We had 24 players last July, let's see if we can top that.

Tuesday, 18 April 2017

New Mission: Forward Air Base

A week has gone by, allowing you lots of time to observe, bite into and digest our first new mission, Civilian Extraction. How did it taste? Like a juicy, medium-rare steak? Or perhaps more like a sweet piece of mama's pumpkin pie? Or maybe you didn't like it, and it tasted more like a glass of hot bin juice.

How ever you liked last week's mission, I have a new, fresh and steamy serving for your palate to experience today; Forward Air Base!

Monday, 10 April 2017

New Mission: Civilian Extraction

Other games may have distracted us from our blogging efforts for a while (although in the most golden of ironies not Ed), but I can report that we are trundling along in the background and still getting ready for Critical Engagement in July. One of my favourite parts of Critty E (as the event is broadly known on the streets, just ask your local rude boy for confirmation) is the freedom we have on rule and mission creation. After all, it's our tournament, and we'll do whatever we ruddy well like!

With that in mind, I have created the following mission, Civilian Extraction, which features a brand new rule and objective type to fight over; Survivor Markers and Survivor Objectives!