Monday, 24 June 2019

Totally Unofficial Dropzone Commander V2 Errata

When a new game is launched there's bound to be teething issues, right? A typo here, a clarification there, a Traffic James every so often, and the new Dropzone Commander rules found in Battle for Earth have proven to be no different. Well, I suppose you could say it's a little different, considering the development time, competent play test groups (meant sincerely, before salt gets ground out) and a great core rules set to build from.

Let's not beat around that busy, bustling bush though, there are issues with the new rules. Completely setting aside the differences to V1 and whether they are better or worse, as this is a point of opinion, there are substantial holes in the core rules, which if followed to the word (and not to 'having fun rules', as alluded to in the second paragraph of the book) would make V2 almost unplayable. That's not an exaggeration, on my first read through I had over a dozen questions regarding mostly core concepts!

So with that in mind I have set about using my experience of V1 and war gaming in general (which to those of you who aren't familiar with me, is plentiful) to fill in gaps and make V2 a, well, playable game, by issuing a completely unofficial, I'm sure soon to be shut down / made irrelevant, errata for those of who require RAW to play our games! This is a list of clarification, rules expansion, and some amendments to rules, but always made with what I have presumed to be the book's intention. I'll include examples and explanations by number below the changes.

Thursday, 20 June 2019

Are we back?

.......Meanwhile in OB towers......

        "What's this? Looks like ancient technology, TECHBOY! Can you check it out, does it still work?"
        "It's a bit dusty. Where's the Gimp when you need him. Eww, there's cobwebs EVERYWHERE!"
        "Alright, alright, no need for that language. Look, I've turned it on.'s this. Are you sure?"
        "Well ok then, here goes nothing........"