Thursday, 24 July 2014

An Engagement to Remember

Disclaimer: This may or may not have happened at CE. I just love the picture. 
Although I sit here, drowning in a sea of phlegm, bile, and tissues, I find that all I can think about still is Dropzone. As such my zoner pals, I have decided to remove the Cloak of Self-Pity (as heavy as it is) and bring you a tale of adventure from Critical Engagement!

Sunday, 20 July 2014

Critical Engagement 2014 – The Results



'We were so close, and it could have been so different.'
Charles Fenn, Admiral of the UCMS Retribution, sat in his large, leather console chair, leaning forward on his desk with his elbows. Two fingers from each hand were massaging his temples, as he sought to find clarity and a route forward from the mess Orofino had turned out to be. The plans had been sound, and the Generals sent efficient and talented, but the alien turned out to be stronger than anticipated. Fenn remained motionless as his clerk, Randall, sought to gain his attention by clearing his throat. He closed his eyes momentarily, before leaning back into his chair, which creaked with age.

Sunday, 13 July 2014

Impromptu Annihilation – Part 1


Oh, wait, this is happening? ARGGH!
Being Children of The Game, I am sure you will all agree with me that our hobby takes time. I am sure you will also agree with me, that finding time for it can be difficult, especially as you get older and have more 'responsibilities'. In the spirit of this, every Tuesday we make time to run our club at a local school hall, which Sgt Slaughter has connections with.

So this being said, you can imagine our annoyance this week when we discovered that the school had decided to put on an 'impromptu' play. I say 'impromptu' as we hadn't been told about it, so I am assuming they had obviously just decided to pop up a set and let a group of suspiciously well choreographed kids sing and dance on the stage. This fiasco left 30 odd unhappy geeks pottering around outside, mumbling to each other about the price of magic cards and whether they should put on their own play, with lazers, and tanks and milkshakes (geek moans are hard to filter, so I tend to just hear what I want).

I hear you ask, what's the point Zombie? Well, as it happened Sgt Slaughter has enough room for a 8” x 4” board at his barracks, so the OB team went round and played a filthy 2,250 point, 3 v 3. That's the point!

Thursday, 10 July 2014

On Resisting change. Or not...




As a Shaltari player I have a certain arrogance about my army. It doesn’t win every time, and if you manage to hit it, it hurts. A lot.*

But thankfully that doesn’t happen all that much since I’m nippy as an excitable puppy you’ve fed red-bull to, and have a forcefield that means a third of your gunners may as well have done stormtrooper training for all the good they do. Factor in some good command cards with a set of guns that put Arnie to shame and we’re on to a winner. I don’t know what the stats are like, but it seems Shaltari have been leading or in the top few spots of most tournaments recently as players get more used to the shenanigans and gates (see Zombiestate’s posts for more info on bamboozling and crushing your opponents).