Oh, wait, this is happening? ARGGH! |
Being Children of The
Game, I am sure you will all agree with me that our hobby takes time.
I am sure you will also agree with me, that finding time for it can
be difficult, especially as you get older and have more
'responsibilities'. In the spirit of this, every Tuesday we make time
to run our club at a local school hall, which Sgt Slaughter has
connections with.
So this being said, you can imagine our
annoyance this week when we discovered that the school had decided
to put on an 'impromptu' play. I say 'impromptu' as we hadn't been told
about it, so I am assuming they had obviously just decided to pop up a
set and let a group of suspiciously well choreographed kids sing and
dance on the stage. This fiasco left 30 odd unhappy geeks pottering
around outside, mumbling to each other about the price of magic cards
and whether they should put on their own play, with lazers, and tanks and
milkshakes (geek moans are hard to filter, so I tend to just hear
what I want).
I hear you ask, what's
the point Zombie? Well, as it happened Sgt Slaughter has enough room
for a 8” x 4” board at his barracks, so the OB team went round
and played a filthy 2,250 point, 3 v 3. That's the point!
We rolled for the
teams, and it ended with myself (Shaltari), Mega Mike (Scourge) and
GettodaDropship (Shaltari) on Team Alien. The other side, Team
Human(ish), was Edchopp (UCM), Sgt Slaughter (PHR) and Skullsword
(PHR). I bet you'll spend hours working out how I made those team
names up (I had already spent my allotted imagination allowance on
doodles at work).
Each player had 750
points to play with, and were limited to a Skirmish army selection
(which for the record, is sooo limiting. It's like having all your
fingers stapled together and typing out a 10,000 word essay. If you
ever play a 1000 point game, play with a Clash selection for a better
game). Here are the army lists:
ZombieState's Shaltari
|
GettodaDrophip's Shaltari
|
Mega Mike's Scourge
|
Swordpoint = 262
4 x Tomahawk
2 x Tarantula
|
Swordpoint = 244
3 x Tomahawk
Firedrake
|
Vanguard = 349
3 x Stalkers, 1 x Champion (CV3) Harbinger
3 x Reaper, Marauder
|
Warrior Clan = 64
Braves
|
Warrior Clan = 128
Braves
Braves
|
Warriors = 148
Warrior Horde, Intruder Alpha
1 x Reaver |
Warfist = 240
2 x Jaguars, 1 x Shaman (CV2)
|
Warrior Clan = 64
Braves
|
Occupation Patrol = 250
8 x Prowler, 2 x Intruder Beta
Destroyers, Intruder Alpha
|
Gates = 175
2 x Eden
1 x Spirit
2 x Haven
|
Court of Elders = 145
Coyote, Shaman (CV2)
|
|
Gates = 175
2 x Eden
1 x Spirit
2 x Haven
|
||
Total = 726
|
Total = 741
|
Total = 747
|
Edchopp's UCM
|
Skullsword's PHR
|
Sgt Slaughter's PHR
|
Armoured Formation = 290
6 x Katana
Eagle
|
Battle Pantheon = 129
2 x Ares, Neptune
|
Battle Pantheon = 288
2 x Phobos
2 x Angelos, 2 x Immortals
|
Legionnaire Corps = 254
Legionnaires, Raven A (MP)
3 x Rapiers, Condor
|
Battle Pantheon = 171
2 x Phobos, Neptune
|
Hand Of The Sphere = 182
Zeus, CV3
2 x Janus
|
Expeditionary Group = 196
4 x Wolverine B
Praetorians, Raven A (MP)
|
Immortals = 237
2 x Immortals, 2 x Juno A1, Neptune
|
Immortals = 104
Immortals, Triton
|
Heavy Pantheon = 175
2 x Odin, Neptune
|
Heavy Pantheon = 175
2 xOdin, Neptune
|
|
Total = 740
|
Total = 712
|
Total = 749
|
Now, the more astute,
pedantic, or rules lawyerish of you out there have probably noticed
that half of our armies aren't legal in some way or another. My gates
v squads ratio is too high, Mega Mike can't take a support with his
Warriors, and Edchopp also can't have a support with his
Legionnaires. Nobody realised, and it made not one ounce of
difference in the game!
We played with an 8”x
4” board, and fought for four focal points (one in each corner, in
a 40dp building) and three objectives. The objectives were in three
buildings on the 24” line; two were 40dp, and the central one was
indestructible (and also Mega Mikes spanky new Monorail station from
Blotz! We can droll over this another time though). Everything
started in readiness.
Here is our warzone:
I have separated it
into three sectors, for ease of reading. Also, I will be merging a
teams whole turns worth of activations into one go, as it seems daft
to go back and forth.
Turn 1
Initiative was won by
Team Alien in the first turn, and was worked out by each player
rolling a dice and adding the number together (as we were all CV1,
because commanders were off the table, this didn't come into play).
We let Team Human(ish) deploy a battlegroup first. On each
activation, every team member activated a battlegroup and
moved-shot-moved at roughly the same time.
Skullsword brought down
his 2 Aeres in the open in Sector 1, Phobos on his left of Sector 2,
and flew his Troops into Sector 1 but did not drop the Junos. His
Odin's were dropped on the edge of Sector 2 by their Neptune.
Skullsword's Odins deploy behind Edchopp's Rapiers. |
Edchopp deployed his
Rapiers into a good coverage zone in the middle of the board, Sector
2, and parked his Legionnaires behind a building. He then valiantly
flew his Praetorians right up to the monorail station in Sector 2,
and drove his Wolverines onto Sector 1 and shot one of our focal
point buildings, causing a little bit of damage. Lastly the Demo Squad, his Katanas
and Eagle, stormed on in Sector 2 and blew chunks
out of the damaged building.
Sgt Slaughter's Zeus, Phobos and Janus stomped onto the
edge of Sector 3, and shot at our other focal point building. This
caused a little damage, but nothing serious. His Neptune carrying the
Odins moved up down the middle of Sector 3, and his Angelos skimmed
on the far edge of the same sector.
Activating second meant
we got to react to their deployment, a battle group at a time which
was handy. GettodaDropship ported his Tomahawks on in through an Eden
in Sector 1, and hid them next to a building from the Ares. His
second Eden moved swiftly up the side of Sector 1, and his Spirit
sprinted behind the
The Shaltari deploy! |
I brought in my Jaguars
via my Eden's near the middle of Sector 2 to set up a fire base, and
hid my Spirit behind a building near the Jag's. My Tomahawks drove on
and shot the enemies focal point building in Sector 1, hurting it a
bit, and my Tarantulas and Havens stayed of the board for next turn.
Mega Mike zoomed the
Warriors' Intruder next to the objective building in Sector 3, and
his Destroyers' Intruder loitered on the edge of Sector 2, so it
could either go to the monorail station, or to the objective building
in Sector 3 next turn. Next, he brought his Reapers Marauder up to
the central building in Sector 3 and deployed them, with the idea of
shooting down the Odin's Neptune in turn 2. His lone Reaver and
Prowlers moved up the flank on Sector 1, and the Stalkers Harbinger
settled at the back of Sector 2, due to Team Human(ish)s' large AA
bubble between Sectors 2 and 3.
Turn 2
For initiative this
turn, each team added all the CVs on the board together and one
member from each team diced off as normal. With our superior CV of 5 to 3, we got the win and set about having the turn 2 of our lives!
Seriously, it was
savage.
Mega Mike's Reapers show off the easiest way to kill an Odin. |
Having the jump, Mega
Mike zoomed his Hunters around the building and opened fire on the
Odin's Neptune. They brought it down easily, and took one Odin with
it in the crash landing! His Reaver took advantage of the lack of AA
in Sector 1, and nonchalantly took out a couple of Wolverines. His
Warriors jumped into the objective building in Sector 3, and his
Harbinger moved up to a mid-table building in Sector 2, but didn't
drop the Stalkers. The Destroyers followed the Warriors into Sector
3, and the objective building. The Prowlers Intruders took advantage
of the missing Rapiers (this will make sense in a moment), and
whipped around the back of Sector 1, towards Sector 2.
GettodaDropship aimed
to finish the Ares this turn, and didn't disappoint! His Firedrake
aimed it's cannon
once more, but rolled a one, shooting somewhere off
table instead. His Tomahawks were value for money however, deftly
skimming round into view of the Ares and finishing them both off! One
squad of Braves jumped into the objective building in Sector 1 via
the Spirit, and he also got a Haven out of an Eden.
A fair representation of my dice rolls on turn 2 |
I shuffled my Jaguar's
forward, and used both of their AA to bring down the Praetorians'
Raven next to the monorail station. As valiant as they may have been,
it unfortunately didn't save them from a firey death. When the Ravem
crashed landed I rolled 4+ for both bases of Exotics, wiping them
out! The Jag's then turned their attention to the three Rapiers, hit
once on each tank and blew them all up. I would say I'll never moan
about dice again, but it just wouldn't be true... My Tomahawks used
the Power To The Engines card and flew forward 14”, ready for turn
3. My Tarantulas deployed just behind the monorail, to further
solidify our position there. I also moved my one braves squad into
the monorail station (which had become occupied in an earlier
activation by Edchopp) through the spirit, and deployed a Haven
through an Eden. This finished a very defining turn!
The Demo Squad roll up |
This wave of carnage
did happen over the course of the turn though, and Team Human(ish)
did do their best to stop us! Edchopp, somewhat aggrieved to have
lost his Praetorians and Rapiers, decided to take his frustrations
out the medium building masking the Harbinger. His Katanas hammered
the structure, and the Eagle finished it off without wasting a DP
(they caused 20 damage to the building!). His Legionnaires flew to
the monorail station and jumped in to become the occupier.
Skullsword did his best
to deliver some vengeance on the Jaguars for the Rapiers demise, and
hit with all 4 shots. My dice were on fire though, and I saved three
shots! The shot that got through caused 1 dp to the commander Jag. The Phobos on his left of Sector 2 took full advantage of the Harbinger stranded in the open, and blew three DP of it.
Sgt Slaughter used his
Zeus and Angelos to shoot the objective building in Sector 3,
containing the Warriors
Uhh, where did the building go? |
To highlight the
different emotions spewing forth from each team at the end of turn 2, just
have a look at this post-turn picture:
This is everything for
now, and the remaining four turns will be told in the next post.
Adiós for now!
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