Friday, 31 July 2015

How I Learned to Stop Worrying and Love the Helios

Yes the sun really does shine out of there.

I played in the UK Games Expo recently with a list that I have very much enjoyed playing with.

Although the tournament only lasted one day and consisted of three games it was plenty of fun and really let me run out the list I'd recently mulled over. See below.

Monday, 27 July 2015

Woking War - One day tournament


Our friends over in Woking are running a one-day tournament on the 8th August and there are still a few spaces left. 

Friday, 24 July 2015

Getting Started: Resistance Training Manual


So ladies and gentlemen, it is time for me to share my experiences in playing the Resistance. Mainly list making and some solid tactics. 

I have played around quite a lot with lists and have taken both allied and feral to the tournament scene. My opinions are coming from a heavily competetive side. Basicly if you want the best chance of winning some games, (I say chance because even I, the master of lucky dice cannot foresee what the dice gods will decide!) then you need to read this.
When I say lucky, I am the person that could probably save 30 2+ Siren dodge saves in one round of CQB, but also be able to roll snake eyes on my Thunderstorm custom shooting on the last turn while he is holding a focal point with 1 dp left........ Yeah yeah, i know your heart bleeds for me, blah blah.

Monday, 20 July 2015

Fast Ideas

You're only 2 turns too late, not to worry...
DzC is a game system which gives a lot to its players, and rarely allows the Lady of Luck to take away from it. The core mechanics are so balanced that they could have walked the tight rope between the Twin Towers which that hairy guy walked over. Or at least got half-way over; it did look super difficult. I have found though that on the few occasions when you solely really on luck rather than simple tactical majesty, the system can come up a little lacking sometimes. Take Recon for instance. I have seen at least five variants of this mission created by fans (us included), but hardly the rest of the rulebook games have been changed.

Friday, 17 July 2015

OB Podcast Episode 8: Fresh Meat For Grinder


Hello and good day, it has been a while. For that I can only say..........absence makes the heart (and ears) grow fonder. 

We have a plethora of news to discuss plus an OB exclusive from Hawk - you won't find out first from any other source!!

Monday, 13 July 2015

I'm Running Free (Yeeaaahh)

No amount of road waste can stop us!
One of the reasons I chose the Resistance to be my next army was for the sheer amount of conversion opportunities available. The scrappy and characterful units already ooze charm, like oil leaking from a faulty engine, but the desire to put my own stamp on the army has taken over. You see, I need an army to be unmistakeably me. With Shaltari and Scourge I painted them bright and fairly obnoxious colours, as the finite nature of the sculpts didn't leave an opportunity to be constructively creative.

Resistance however, give me a much larger range to play with. The units aren't polished which means I can bolt things on and cut pieces away, much like an aggressive resistance mechanic. Instead of a blowtorch and spanner though my tools will be a craft knife and super glue!

Friday, 10 July 2015

Getting Started: Scourge Unit Overview


It's been a long time coming; an awful long time coming really. Every other army has one of these (although perhaps not up to date, but one exists none the less), but not our Jelly Overlords. I'm shouting about a unit overview for our adorable occupiers!

If you want to read any of our other unit overviews they are here for UCM, PHR, Shaltari and Resistance

So sit back, clear your head and let the fleshy tar seap into your mind holes, you're about to ingest a whole lot of information...

--Note-- This is a huge post, and although could have been split into two was not to keep the resource in one place.

Monday, 6 July 2015

Can less activations be a game changer?

Nobody press the RED button!!!!
I have always been a big advocate of maximum activations. Which means utilising the most amount of battle-groups allowed. When designing a list for this I would normally have a couple of powerful battle-groups and a couple of very minimal battle-groups to ensure I had as many options as possible. 

Recently I have been wondering if having less activations could work as a tactic.

Players who design their lists with maximum activations in mind, normally dread losing a battle-group in game (I'm one of them). It can screw over your plans completely, but if you design your list for minimum activiations will it be easily outmaneuvered or will it be a tough nut to crack?

Friday, 3 July 2015

Shaking The Rust Away

This is my focal point!
"Alright boys, bring her in and get her on the lift. Oh lordy, it's worse than we thought. I didn't know that rust could grow on top of rust! Bloody things weren't built to last five years, let alone two hundred and fifty. Right, get the WD40 out, we could be here a while!"

While my boys work on the latest Alfa Romeo they have brought in to be reconditioned and pimped out, come in and sit down in the office of my underground garage bunker and share some whisky. Well, more moonshine than whisky. Well, more pure diesel than moonshine. Living in occupied New London is hard...