I hope they were insured... |
If your games tend to
be anything like ours, the local cradle world building contractors
look on them with greedy eyes. The average loss of buildings in our
1500 point games tends to be about three, though if Sgt Slaughter is
using his PHR this always at least doubles!
Now, this post isn't
about building demolition; I think the rule is fine, and is a viable
tactic. Unless you're using six Katanas and an Eagle, in which case you
can just bugger off. No, this post is in regards to what is meant to
be left on the battlefield after the building is removed: Rubble!
Possibly due to his
prolificacy in building demo, Sgt Slaughter has put together a box of
rubble for us to use in games. Having this done, or even a template
to represent a patch of rubble, can be very interesting in your
games. It provides an impassable area for all vehicles which is an
inch high. This still hides the standard tank, but for taller units
like Jaguars and Hades, it provides an avenue for them to be shot and
targeted in return.
I would fully suggest
either making some, or at least testing it out in your games if you
don't do so already. Even if the rules don't come into affect, it
makes your battlefield tell a story (or forge a narrative
possibly?..) which can make battles that little more memorable!
The below 'mounds',
have been made from stacked foam board which has been cut to shape.
Plastic girders have been added, and they are topped with a mixture of
sands. I have taken a couple of large brushes and dry-brushed the
hell out of them, and then used a couple of weathering powders to
finish.
Those look really nice, good job.
ReplyDeleteI'd quite like a nice printable 'Building rubble template' just because I'm lazy and really like that my dropzone terrain all fits in a nice small flat box. If anyone has seen one let me know ;-)
Very nice. I plan to make the same.
ReplyDeleteI love things like this - they add a lot of character, and also, give more meaning to things like Walkers and Articulation.
ReplyDelete