Why won't Hawk allow this? |
Scourge are fun. Fact.
They are probably the most fun race in the game to use! There is
something about their full on aggressive nature which is simply
delightful, and can cause the most subdued gamer to start laughing
manically as their opponents remove all of their models from the
warzone. But...
I have been using the
Jellys pretty intensely since last September, and I yearn for
something else. Something different.
The red mist which falls once I enter 'host mode' is becoming a
little too claustrophobic, and the play style all too familiar.
Enter
the Resistance.
The cult so far |
A full month later Thomas walked back into the bunker which housed his clan, with a backpack full of literature. The books which Thomas carried were that of the occult, and in his maddened and shocked state he had began to gleam his own meanings into the certainty of death. Only by satisfying the gods through sacrifice and bloodshed could he hope to understand the true point of death. He gathered a small following quickly, and not before long was confronted by the Warcheif of the clan. The Warcheif's intention was to force Thomas and his followers into exile, but instead found herself and her retinue subject to ridicule and torture, before eventually being impaled in front of the entire clan. Those who did not follow his teachings suffered a similar fate or fled for their lives.
Now Helvgar and his cult perform raids to gather old military tech, painting the hulls with the faces of the devils of which Thomas preaches. Travelling around the swamp lands and outskirts of New London, they gather more survivors to their perverse teachings and grow their ranks. The end game: A glorious death.
The
military will be mostly black (cop-out colour, right?) but I will be
hand painting demonic faces and effigies over their hulls. I'll also
be using masking fluid to create chips and rust on the units, which
is a new and interesting challenge for me.
As
for the army, well, this is my first draft.
I
think it has everything I will need; decent AA, ample infantry, and a
solid amount of AT units. The command squad is a monster! This will
be the first duel commander army which I would have used, and in my
opinion Resistance are best suited to it. The Thunderstorm and
Alexander fulfil different rolls and if necessary they can combine to
deliver ultimate pain to any unit or building they chose. It also
means I have a solid, expensive unit to dump on focal points which is
perhaps something the Resistance can have an issue with.
I've
gone feral not just because of the fluff behind the list, but also because I think the card set is a little stronger than the allied variant. It
offers more almost unfair E10 and E11 traps and is generally a little
more aggressive than the allied deck. The only drawback is not being
able to take Pathfinders, which is a shame, but with the
unreliability of fast movers as it is this was never going to be a deciding factor between the two factions.
All
in I'm excited to play with them. I had a taste way back last year,
and want to jump into my wagon and get all Fury Road on the zone!
I just wish there weren't so many Usurper cards in the feral deck...
ReplyDeleteI know what you mean, but you have to take the rough with the smooth. Just think of them as additional, less useful Crazy Pilots...
DeleteI think that The resistance together with the UCM are the armies with the most interesting different builds you can do, and the resistance little more than the UCM. There is a lot of variation in the army you can play with the resistance. /Egge
ReplyDeleteYeah, I have also being to like the Feral more and more... I played it at LinCon and I can play it again! But why not a higher level at the commander? Higher level is more cards and then perhaps more of them E10/11 traps. And with a higher level you can trap infantry inside buildings with the badass command group...
ReplyDeleteThere is a variant of this list with CV4, I just drop down the gun techs or 1 base of Freeriders and the Lifthawk AA. I think it is probably the way I will go, but it's always nice to have more 'toys' to play with first!
DeleteI've been forcing myself to use the Hannibals recently. They've proven good focal point holders but that infiltrator group is one I can make. My big concern is I then have less normal dudes to search
ReplyDeleteAnd just found I can't :( Don't have the models to do so. Not without taking a Hellhog or some Pathfinders.
DeleteI'm going to be honest, I'm not sure what you meant with the Infiltrators group? Hannibals are fine, but that's all they are, fine. They don't possess the means to clear a FP which is a bit of an issue, whereas the Alexander does. I'll give them a go at some point though I'm sure!
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