Please don't be a bomb, please don't be a bomb, please don't be a bomb. |
Hello, long time no write.
Its me Edchopp (Dan
insists I note here that I am AKA Techboy 2000) and I'm here to write up
an idea that Mega Mike and I had on Tuesday regarding a scenario.
Mega Mike and I played
the Search mission on Tuesday and it was very clear to us that this
is NOT a balanced tournament worthy scenario. Its far too random as a
mission. As was made clear by the fact that of the five objectives
available in the scenario underneath the 32 counters, four of them
ended up in Mega Mikes half of the board. Which I, as a plodding PHR
player, was always going to struggle with, especially as I couldn't
not search my possible objectives.
But it was still fun,
when we turned over the objectives to reveal what was underneath it
was like opening a present on Christmas day, were you going to be
ecstatic by getting what you wanted, or disappointed with socks?
Firstly an explanation
of the scenario, we played at Clash level 1500pts. The point of the
scenario is that on the board there are 32 possible
objectives randomly placed, Of those, 27 are just place holders and not Objectives,
five of them are objectives, ready to be extracted upon being found.
Obviously find the most objectives and you win as per standard
missions.
A rough approximation of the scenario map from the rulebook. |
The way we placed the possible objectives was fairly
straight forward but difficult to explain clearly but I shall do my
best. Mike and I split the board into quarters, and took four tokens
at a time. Then we alternated opposing quarters placing tokens down, half-way through we swapped sides and started placing tokens in
each others half (we decided this would be fair so that each side
would have roughly equal amounts of objectives in the open and safely
hidden ones.) until we had every token placed face down. See picture to the right.
Then we played the game.
Then we played the game.
So through the course
of the game, as I lamented my dice rolling and general lack of match
fitness (I've been unable to go to the late evenings our club has had
to endure until recently), myself and Mike came up with ways of
making the scenario more fun, and hopefully ramp up the tension a bit
as well.
So here are our suggestions.
Firstly, change up
composition of the tokens. We thought the following would be fairer and more enjoyable.
- Four Objectives
- Two Focal Points
- Four Bombs
- 22 Possible Objectives
The presence of Focal
Points would add an interesting dynamic to the scenario. Especially
as they could be right out in the open or hidden behind a building,
who knows?! The presence of bombs would add a little frisson of fear
to the tension. (I would suggest maybe an E9 small template placed
over the centre of the token or just E10 (as in the Recon mission). Tokens inside buildings would work exactly the same as the booby trap in Recon.) As your units approach cautiously
towards the Possible objective token like they just walked into the
Hurt Locker!
Crap. |
Secondly, a suggestion
on placement of Tokens.
Split the tokens evenly, objectives, bombs, focal points et al, into two face down pools then each player mixes up their
respective pools. Then swap sides of the table and begin placing the objectives as Mike and I did,
four at a time in opposing quarters, i.e. place four down change
quarter place another four until you've exhausted your pools. Then
swap back sides (round and round the merry go round.) and play the game as lined out in the scenario.
So hopefully that would
make the game a little more interesting for you and hopefully a
little more balanced. That said I still don't think this is a
scenario that would fit well into a tournament, set up takes too long
and it slightly favours the quicker factions, (Scourge, Shaltari I'm
looking at you!). Plus the placing of the focal point could really
swing it to one side or the other but this scenario would work well
in a casual format very nicely.
The guys over at the
Sweden Blog wrote an excellent post on this scenario and its well
worth a read.
Anyway hopefully I made
it clear as mud for you and that you have fun playing this different
version of the Search scenario.
See you for my next
blog post, should be around the time of the next blue moon!
AAAAGGGGGGGHHHHHHH SHHHHHHHIIIIIIIIIIII.... |
Great idea Sir.
ReplyDeleteFM
Hey Edchoop! Greetings from Sweden championship early morning! Great post, and some interesting idés for a change of the mission. We tried Search again last night after the tournament, PHR against Shaltari (I think Egge will post a blog about details later) and I would say that I think the twix we tried worked really well, maybe not ready for tournament play yet but still. The bonus we tried (or punishment if you like) was that if you want to pick the objektiv up you have to stand still on it with one unit for one turn passively and not do any thing els. If the opponent kills ya you have to start over... (more on this later by Egge I suspect)
ReplyDeleteNever the less my point is even if I agree with you that the setup takes a bit more time then the other missions we should not give up on the mission for tournament play as I think a diversity of missions bring the fun and uniq experience as DZC always have been.. and we should not yield to the world of bad tournament experiences from GW...
Best regards Lord Falkstål
Great idea to tweak the mission. I'll definitely try that.
ReplyDeleteWe tested Search where you are not allowed to move the objective until you have had a unit starting and ending it's turn carrying the objective before the objective is movable. It was a much better fight over the objectives then. /Egge
ReplyDelete