Well, wow. Let me catch my breath for second. *Wheeze* Right, okay, I'm good.
What a day. What a
great, knackering, exciting, debilitating, awesome day! At the risk
of running cliché; it was the best Salute I have been to yet! If
today was this good, I can only dream to think about how good the UK
Games Expo will be!
But you don't care
about that do you. You don't care about how I became the law in Judge
Dredd, shouting in my gruffest voice I AM THE LAW at the gent demoing
the game (my Dredd sounds a lot like Admiral Stone as it turns out).
You don't really care that I tried to get a demo game of the new
Spartan Halo game and because it was being run so inefficiently I
walked off after 20 mins (FYI, basic simple boring rules system from
what I saw). You don't even care about Captain 'Slippery' Pete, the
Vaseline soaked sniper who navigated past a horde of zombies with
some kind of golden box from Hitler's bedroom. No, all you care about
is Hawk, Hawk, Hawk. You hunger for the information. In fact, I'm
going to have to ask you to wipe away the anticipatory drool from
your mouths; It is most un-fetching.
Well, as that drool is
beginning to drip onto the floor and I'm worried about the space
lino getting stained, you had best read below:
Dropzone Commander
news:
- We are to expect new Infantry out in May (I imagine the release might coincide with the UK Games Expo, which is the last weekend in May).
- The new infantry are likely to be the UCM Mortar Squad and Immortal Longreach Team.
- There will be a third infantry release which is yet undecided.
- New Infantry displayed today were; Shaltari Heavy Warsuits, Shaltari Slave Race, Scourge Eviscerators, Scourge Vampires, UCM Hazard Suit Squad, UCM Mortar Squad, PHR Longreach Squad.
- The Scourge Screamer will be a de-buff unit. Where the PHR Mercury aids infantry, the Screamer looks set to do the opposite and reduce the effectiveness of opposing infantry. (Mercurys help search rolls, so maybe the Screamer makes them more difficult? This is pure speculation)
Dropfleet Commander
news:
- Combat takes place in the orbit of a planet, and not in deep space. The Battlescape (board) will be of a planet / country
- Space stations as well as ships will be available at a points cost
- Three 'levels' will exist within the game; high orbit, low orbit, and atmospheric.
- Small ships can go atmospheric and interact with the planet, and this will greatly slow the movement of the unit but allow the deployment of troops and orbital bombardment of the planet
- Weapons will have no range. Instead each ship has a scan value and a signature value. Opposing ships who have a high signature will be scanned and thus targeted and shot.
- Shooting and other certain actions will cause 'spikes', which will raise signature.
- You can 'ping' enemies to detect them, and can go 'silent running' to avoid scans.
- Numerous DP on units, in the same ilk as BFG
- Hawk want this to link narratively with DzC
- It is a brand new rules set, but will feel familiar to DzC due to alternate activations and other Hawk nuances
- Release due to be the end of this year or early next year
So there we go! This
Salute was very much about the battle in space, rather than in the
trenches. For DfC (I guess we can call it that now?) we have a hoard
of information, and for DzC (boy that's going to get confusing) a
little more confirmation on rumours which had been sown at Invasion.
Patrice has told me he is working silly hard to get art work done for
it, so we can all but guarantee the book for DfC will look gorgeous
when it is released.
This post would have
contained pictures, but unfortunately Twitter is a big fat loser and
won't let me save my pictures as JPEGs, and Google Drive is also
being a big fat loser and updating at the rate of a slimeless snail.
Basically, technology is being a big fat loser today. For now you can
see our pics on our Twitter (@OBDZC) or you can simply wait until
tomorrow, where I will endeavour to get a picture post up!
So cool. :)
ReplyDeleteI just saw a Beasts of War video on the space games it sounds awesome: innovative and tactical. The models are awesome too. I'll definitely be getting it.
ReplyDeleteAwesome!!!
ReplyDeleteThanks, Dan! Looking forward to the pics.
Beasts of War will have to wait for the morning. It's 1:06 AM here in the desert, and raining (we like that here), and I put in a long day, too. So, thanks for taking the time to post this up, and TTYL...
Thanks for the coverage yesterday guys. Was great to see everything. I'm guessing Mike won the exhibition game
ReplyDeleteActually I drew, PHR demo army at 2000 points is a bit nasty. We both had 1 objective extracted, but I couldn't find any more. I won on kill points though so I will take the moral victory
DeleteWas talking to them about the vampires. He described them as flying prowlers which would be priced <10 points each. Most likely would have an E8 AA CC ranged shot.
ReplyDeleteGood journalistic work! If that is the case I can't wait for alternatives to the Minder!
DeleteHave some other info I forgot to mention on scourge;
DeleteThe Screamer will have a new Intruder "Gamma" transport, kind of like the alpha but more of a beast cage than a troop compartment.
The Eviscerators will cost 60 points a base and apparently can handle sirens quite easily.
And lastly, the razorworms will be getting a new deployment method! He's currently debating between giving them the new intruder gamma or an idea he likes more, a drop pod which directly plops them into a building!
Thank you guys for the update! Really interesting. I seem to only find UCM ships for DFC. Did you get the idea that the main design ideas have gone into UCM or were there any talks regarding the other races? /Egge
ReplyDeleteAll the other races are in daves mind at the moment. He has ideas, but nothing has been fleshed out yet
Delete