Because even monsters need to relax sometimes |
Good day fellow zoners!
This is a post of new beginnings for me, as the other day I played my
first game with my Scourge and bloody loved it! I had the privilege
of playing my friend Snowman (real name disclosed through cause of
the Scourge witness protection program) in a 1000 point targets of
opportunity (three objectives in three central large buildings),
using a Clash army structure. This was his second game ever (after
beating our Edchopp in his first) and although the battle may have
ended a little one sidedly (spoiler alert) my way he did the marines
proudly! Hoorah and all that jazz.
Before I get into any
the meat of my battle report I will say how much of a breath of
fresh, squidy air it was to play the jellys. I have only ever played
with Shaltari, and the out and out aggressiveness of the Scourge was
unbelievable! Also this is a longish report in comparison to the size
of game, and I have been fairly specific as I thought it may help new
players to understand certain mechanics of the game.
With that said lets see
some army lists:
My Scourge
Command
Desolator, CV4
2 x Reaver
Standard
3 x Hunter (Marauder)
3 x Reapers (Marauder)
Here come the Hunters! |
Infantry
Warriors (Intruder)
Warriors (Intruder)
Infantry
Warriors (Intruder)
1 x Reaver
Snowman's UCM
Command
Kodiak, CV2
Ferrum
Standard
3 x Sabres (Condor)
3 x Rapiers (Condor)
Infantry
Legionnaires (Raven)
Legionnaires (Raven)
Infantry
Legionnaires (Raven)
Heavy
2 x Gladius (Condor)
Looking at the lists we
can clearly say that Snowman's is more balanced than mine. It covers
AA, has considerable AT and has 5 battlegroups. His commander was
only CV2 however, which turned out to be a problem. My list doesn't
follow my own rules in a way as I used only 4 battlegroups, but I
guessed I would be playing against a Ferrum and needed to bring some
speed and punch to the army in the form of the Reavers. I would have
had all 3 in my command slot but forgot that CV points don't count
towards to the battlegroup points cap – Schoolboy error!
Turn 1
As we both had an even
CV in the first turn I lacked my CV edge, and Snowman won the dice
off letting me go first. Deployment was fairly quick for both of us:
I hid my Reavers and Hunters (in Marauder) a third of the way up the
board, brought my Desolator forward, disembarked my Hunters to
marshal my deployment zone and brought my Intruders on within roughly
10”-12” of the main building. Snowman drove his Kodiak on behind
a building, with his Ferrum the opposite side and disembarked the
drones moving them to the middle of his deployment zone. His Gladius
in Condor moved up his right flank and his sabres deployed around the
middle. He didn’t drop his rapiers though, which surprised me due
to my Reavers bearing down on him.
Turn 2
Now big squid was on I
was CV 4 and won the initiative comfortably. As I had less
battlegroups than him and none of our units were in killing range, I
let him go first. He moved two squads of legionnaires into the
central building to become the occupier, but had greatly
underestimated the demo capabilities of the
Decisions, decisions... |
up my right flank, to within 15 inches of his Ferrum but hidden behind a building. Next his Gladius deployed up his left flank, then my Hunters and Reapers activated. The Hunters flew out of the Marauder to the middle of his deployment zone to pose a direct threat to his Ferrum and Kodiak, and the Reapers and their Maruader came up to the central building holding the legionnaires and shot it, removing a further 7 damage from it. This time the masonry squished a base and hurt some others. Next Snowman deployed his third squad of legionnaires in his right building, to which I responded by moving two of my warriors into it. This meant that I was the aggressor and he was the occupier, so he rolled for objectives, but with my superior numbers (not to mention some crafty cards) I was confident I could wipe the squad out in the following CQB next turn. Next he deployed his Rapiers into a defensive position to move onto my Reavers for turn 3, and the Sabres shot down one Hunter. In my last turn I moved my third squad of warriors into my right building to become the occupier, and my third Reaver moved up the flank to join the other two. Next was Snowman's command. His Kodiak did more or less nothing, but he still had his drones. He had the decision of shooting the Hunters, moving toward the Reavers and taking a few pot shots at one (but potentially being in position to jump them next turn) or moving up his right to intercept the two Intruders belonging to the Warriors in CQB. He chose the warriors and moved them 30”, which unfortunately turned out to be the wrong move.
Turn 3
I won the initiative
again and activated my Desolator and Reavers. I mentioned before they
were in the army to hammer the Ferrum and by not deploying his AA
early and moving his drones away it meant I had free run on it. I
moved two round the corner and shot it with all 6 guns and
scored...4dp! I could have really done
Reavers about to drop the hammer |
Turn 4
Snowman won initiative
against the odds this turn, but we both knew the game was slipping
out of his hands. He shot down a Marauder and a Reaper, with his
Rapiers and Sabres, and then my boss milled about the middle of the
board to get use out of his SoI and the two Reavers zoomed 24” to
join the other near the Kodiak. The Kodiak shot, and incredibly hit
and vaporised one of the Hunters on a 6 to hit. The lone Hunter moved
up to his boss and the Reavers did very little (all of his Condors
had sensibly moved away and there was nothing to shoot at- I know
right, how unfair was that!). The CQB featuring the wounded unit and
my two bases occurred, with Snowman using an Espionage to counter my
Razorbirds card. The Legionnaires valiantly killed a base of
warriors and wounded another, but were trod under foot by my 20 dice
back. As there were no more Legionnaires my Warriors then became the
occupiers. The Gladius shot something and missed, and my other squad
failed to find the objective.
Turn 5
I got the intiative
this time round and my boss squad went first. The Reavers hammered
the Kodiak down to one wound. Snowman redeployed his Gladius to avoid
any potential loses (which was clever). The Hunter then finished the
job and reduced the Kodiak to a puddle of molten slag, so Snowman had
no commander (and no SoI) left. A couple of activations later (and a
few Sabres and Reaper deaths) my lone warrior squad found the
objective they had been searching for and we decided to call it there
as win for me, as Snowman had no troops left to claim objectives and
it was very late.
All in all it was a
great game, as we both learned about our armies. As Snowman was a new
player he learned about a few nuances and techniques that may not
have occurred if I hadn't played my A game, and I got a nice learning
experience to my new army.
That's all for now,
Toodles!
A good write up and a good game.
ReplyDeleteI learnt lots of lessons there - the big one being how important deployment is against a much faster opponent!
I love super-fast squid men. Prowlers Prowlers everywhere
ReplyDeleteA really good report. Even I understood it! Not using the rapiers to protect the Ferrum nor using the Ferrum's drones to attack the reavers (the very image of an anti Ferrum unit for the Scourge) was a bad idea. Doing 14 damage point is pretty good with the Desolator. I think the average is about 5 so I think I claim luck on that. Though you didn't get the Ferrum when 2 Reavers fired against it to balance it out.
ReplyDeleteAlso, I think that your opponent should have waited for you to enter the buildings to get some falling masonry before entering. I think this is key when two armies have the same amount of infantry that are basically equal.
It was a nice touch of getting more infanrty inside the building to stay being the occupier. Is this really right?
A really nice report. Well done.
Cheers for the feedback! Yep a 14 was pretty damn lucky I won't lie, but when I didn't get the Ferrum with those two Reavers I was pretty worried!
DeleteThe rulebook first seems to refer to the term 'occupier' in CQB step 2 (Define), where the squad/s which began the turn in the structure are allocated to be the occupier. To quote the book 'Both sides may send in reinforcements during a particularly bloody CQB, but the status of the sides remain the same until the attack is repelled' or all the occupiers flee or die. The aggressors then capture the building and become the occupier.
So, as Snowman was in the building first and I afterwards he was the occupier and I was the aggressor. Before he activated that squad's battlegroup the following turn he moved the second squad into the building, 'reinforcing' the CQB (which initiated in the clean up step of the initiation phase) meaning they were also the occupier, even though they couldn't be involved in the CQB that turn.
In a nut shell, yes it is right, but the rules don't make it easy or simple to explain ;)