The question of too many continues... |
You may remember a
short while ago I posed a simple question, one directed to shake the
very foundations of the game itself – is it possible to spam units
and still be competitive in Dropzone Commander? As is my nature, I
may have inflated the question a little there, but never the less it
is a query worth asking. If you can't remember, or simply haven't
read my first post, then click here to do so (otherwise the following
will mean very little to you. Feel free to continue, but I am telling you
now it's not worth it.)!
Since the time of the
first post I have managed to fit in two games using the concept, the
first with the list as shown and the second tweaked a little (I'll
explain how a little further on). I still plan to have 2 more games
using a variant of this list but thought it worth showing my feelings
towards it so far. I'm not going to be listing full battle reports as
it isn't really necessary, just an overview of the games and thoughts
on the outcomes.
Game 1 – Mega Mike's
UCM - Land Grab
Mega Mike is probably
the best player I know, so the decision to play him was very
deliberate. If there was a man who was going to push this list to
it's limits then it would be him (though another reason may have been
that everyone else already had a game... lets call it a lucky draw).
He was using a typically balanced list, but had his Eagle ready to
use for the first time and was bouncing around in anticipation like a
school girl off to a Bieber signing.
Direct deployment is
always a bit edgy against UCM due to the Kodiak, but I chose to
deploy all 6 Kukri and the Coyote so I could push a little deeper
around the board early game. He proceed to decimate the focal point
on my side, while my commander swaggered around and broke a few
windows in his. He brought his Katanas and Longbows round to my right
flank and his Rapiers and Gladius to the middle/left to stop me
taking the left focal point. His drones rocketed up my right flank
with gusto. 1 unit of Kukri's went to the left with the Yari's (and
effectively did nothing all game because of this) and the other to
the right (who were eventually whittled down by Katana shots). I
brought my first unit of Tarantulas out in turn 2, which could have
been a big mistake. I only had 2 Edens, and as I elected for all 8
Tarantulas to be in the mothership if he had shot one of the gates
down I wouldn't have been able to bring them on. Luckily I won the
initiative roll and got the other 4 out near my deployment zone. I'll
skip the third turn (his drones did something, he shot a few spiders,
I shot down a few Katanas, nothing of note) but around the 4th
turn I decided to use the 'gimicky' Climb rule to jump 2 Tarantulas
onto the roof of the central building. This actually prevented them
from being shot by the Gladius and allowed me to destroy his focal
point with their grav guns. Now, only three focal points remained. My
boss swaggered into the middle to take control of the central
objective, and I had enough Tarantulas on the right to win me that
focal point (oh yeh, there was a big combat in that building too. My
Braves shone and beat his legionnaires to death with their own boots,
helping me rack up the VP's). Mega Mike had completely forgotten that
I had no way to contest the left objective and had left it a touch to
late to move to the centre. All in all I won by a single VP.
Breaking it down –
Now, I am happy to admit that I played like a touched 7 year old in
this game. By the time we started playing I had been up for 14.5
hours, including a full day of work and a jog, and I was shattered.
As such I only won by a stroke of forgetfulness on Mega Mike's part,
and can take no credit for the win at all. Having said this, I did
win due to the sheer number of scoring units I had on the ground, and
this was something that I hadn't predicted. If you can get 4
Tarantulas onto a focal point they are worth an enormous 220 VP's!
Also Coyotes are only good
at calamining focal points at 205 points (with a CV4 boss). Mine
might as well shoot delicious jelly beans at the enemy for the good he seems to
do. Taking only 2 Eden's was an oversight and one I wouldn't make
again. It turned an already clunky list into one that had
to go first turn 2 or risk losing half my AT force. Bringing them out
on turn 2 was also silly. I was waiting for his Katana's to drop, but
I'm not really sure why, so I blame this on fatigue. If you think
this was a bad mistake though, just read below...
All
in all, I didn't really enjoy the army (which is arguably the most
important part of the game) and it had little synergy. Yes, even
though I won.
Game
2 – Mega Mike's Scourge - Encroachment
Trying (and failing) to make up for my blunder |
Yep
Mega Mike again, but this time with his Scourge (our club has more
than 2 players, I promise. We just give each other as good as we get
in games!). He is newish still to using the Scourge, but has had
enough games under his belt to really get the knack of them. He was
using 3 Stalkers with 3 Hunters, to give a little depth to his ground
force, and 16 Prowlers. 16 sounds like a lot but we both agree that
you have to go hard or go home with the squids, and 12 to 16 is a
solid (and dangerous) amount to take. For this game I dropped one
Spirit and a Yari, which allowed me to get a third Eden and 2 more
Haven's for exactly 1500 points (That never happens!).
Turn 1 he whooshed half
way over the board to me at the speed of a Concord and stayed in his
transports. I strutted on the Coyote, drove on one squad of Kukri and
brought a squad of Tarantulas through two Eden's and raced the other
up my left flank. Turn over. Can any one seem the first mistake? Yep,
I forgot to drive a squad Kukri's on the board. That's half
of my AA against a very potent air-driven Scourge army. Let's just
say that for a few minutes my language turned into that of a
Glaswegian who has been refused at a pub... Anyway, turn two rolled
around, and I moved my Tarantulas to minimise the threat from his
Reavers (who failed to do anything as it turned out). I shot 2 down with my Kukri,
drove the others on the board and moved my gates to avoid his
Reapers. His prowlers and Stalkers got out, his Hunters got a little
closer and his troops moved into my large buildings. Can anyone spot
the second mistake? This turn I had used two gates before I activated
my second squad of spiders, so couldn't bring them on (Same
mothership issue again). The air got colder than a Russian winter...
By the time I could bring them on he had Warriors and Destroyers in
an adjacent buildng, and their AT shots blasted the poor tripod's to
pieces. I tried to swing it back with some cheeky shenanigan play,
flinging my Coyote to his corner and giving him a 2+ passive save
(with the Raise Shields card) and getting all my Braves in his
buildings but it wasn't enough, as by that point 6 of the Tarantulas
were gone. A decent win for the Scourge.
Hiding from hunters, I should have really been worried about the Destroyers though... |
Breaking
it down – Fatigue was a small issue in this game, as I had had an
identically long day as the game before, but to be honest I was
fairly alert and simply wasn't paying attention (I blame Skullsword
and Edchopp playing next to us). Not activating your gates correctly
can be punishing for any Shaltari army, but for this one it is game
breaking. Also not being able to play with my full compliment of
Tarantulas in turn 2 is a real pain, and takes a huge threat away in
early game. Maybe I'll toy with adding a Gaia in but I don't like
them (they feel very clunky), and would have to lose a CV point or a
battlegroup, in my Yari's, to fit it in with 2 Eden's.
All
in all maybe not the most revealing two games due to my below par gaming,
but it gives us a little info in any case. The army doesn't flow due
to the units I've been forced to take by having 8 Tarantulas, and I
don't feel like I have the ability to counter every situation. I am
having a bit of trouble with deployment and I would regard myself as
an accomplished Shaltari player, so if you were new to the race it'd
be a nightmare. Who knows, maybe a Red Bull and a caffeine enema
would sort this out...
Most
importantly though I'm not enjoying the army. It's too heavily
weighted one way and I can't take a couple of Jaguars, who are the
second best utility unit in the game, due to points spent elsewhere.
My standard army has only 4 spiders, and in 3 games they have taken
out 3 Phobos, 4 Odins, a Hyperion and helped whittle down a Hades. I
haven't done this kind of damage with 8. This is possibly due to the
lists I am facing, but I feel it is mostly because I have more
freedom with them due to my Jaguars holding my deployment zone. In
this 8 Tarantula army I can't be so free with them and have to keep a
few back to support the AA and commander.
Next
time I will finish things of, and hopefully have some kind of answer
to the original question!
Toodles!
Interesting information, I'm picking up some of the new units on friday and will be trying out 4 Taran's which I think is the optimal number, I to couldn't do without a squad of Jag's.
ReplyDeleteI'm also picking up a Caimian, have you tried it out yet? Looks ok but could do with a E11 gun.
I currently run 4 Tarantulas and 2 Jag's and love the versatility between the two! I can't see myself using Tomahawks again to be honest, the Tarantula is just so much more useful. I have found myself punching out of my own half, which used to be unheard off!
ReplyDeleteI haven't used the Caiman I'm afraid, but hold the same reservations. It 'should' destroy a A10 enemy a turn, but as it can't be guaranteed it seems like a big points sink. Having said that it could have a big psychological affect on your opponent, and attarct fire away from your more useful units. Guess we'll never know without playtesting; let me know how it goes for you!
To bad you don't feel the Tomahawks are worth it. I would just love pure walker armies as well as a cool skimmer based Shaltari army.
ReplyDeleteThe Tomahawks are fine for smaller games, 1000 points or less, but they are just mostly ineffective at anything larger. 4 Tarantulas destroy more than 6 Tomahawks, fact, and they are cheaper too! I'm looking forward to testing them in a truly competitive environment, but that may not be until September when the next Invasion rolls around sadly.
ReplyDelete