Too many ducks, or just enough? |
Finally, my long
journey to find the answer to my demanding question has come! Can you
spam units and still be competitive in Dropzone? To briefly recap, I
love this game due to it's balance, and have been on a mission to see
if it is possible to 'break' it by spamming a strong unit.
Since my last post on
this topic, I have played out two games against a UCM and PHR army
with some interesting results. Let's remind ourselves of my army list
again:
Command
Coyote, CV4
Standard
Tarantula x 4
Kukri x 3
Standard
Tarantula x 4
Kukri x 3
Infantry
Braves x 2
Braves x 2
Infantry
Braves x 2
Braves x 2
Special
Yari (Ion Cannon) x 2
Gates
Eden x 3
Spirit x 2
Haven x 4
Total = 1500pts
Some may not really
regard eight Tarantulas as spamming, but in a game like Dropzone I
would regard spamming as anything more than six of one unit (bar
infantry, dropships and Prowlers) due to limited number of squads on
the table. There are also 6 Kukri, due to the idea of this list still
needing to be competitive. Three would have been too few, and without
Jaguars the only other amount that can be taken is six.
Anyhow, to the games! (Warning - This is pretty text heavy, I forgot to take any pics of these two games...)
Game 3 - Folly's UCM -
Targets of Opportunity
Mr Folly is newish to
zone, so as such I was a little unsure as to include this in the
synopsis or not, as I have had a whole heap more game time than him.
On the other hand, this list was designed to be used competitively,
and in the nature of something like a tournament you will now and
then end up playing those with less experience than yourself. It gave
me a chance to see how the list would bear up against somebody who
plays wargames frequently, but was still learning all the nuances of
zone so the decision to roll with it was decided. Unfortunately for
poor Folly it turned out to bear up very well...
The Drones get the jump on me, and a particuallary meaty CQB |
This was a typical
Targets game; five objectives in five large buildings. He deployed
heavily on his left flank with Sabres, Gladius and Rapiers, and hid
his four Longbows (yes four Longbows, a nightmare which causes
Shaltari to wake up with wet sheets), Ferrum and Kodiak back board
behind buildings. He got one unit of Infantry out into his closest
objective building, and flew the rest up to the middle buildings. I
stomped my Coyote on and shot his building, got 4 Tarantulas out of
Eden's mid-table and drove on one unit of Kukris. I got 2 units of
Braves into my building, and had noticed that he had left one of his
Ravens slightly too far from a building. I deployed my second unit of
Kukris from a gate to take advantage of this if I got first
activation (he was CV3, so I had a good chance of this). I did get
the activation, went for the Kukris and shot down the Raven and all
the infantry inside. Boom. I also found my objective when searching
in this turn, which freed up my Braves. There isn't much you can do
about natural sixes... As the game progressed his Drones gave me a
head ache as half my AA were on the wrong side of the board (worth it
though, as it reduced his Infantry count – play to the game, not to
the kill) and his Longbows began to take their toll on the A8
Tarantulas. The Legionnaires in his building were having a mare, and
in turn 4 still hadn't found the objective. Maybe the sheer amount of
plummeting air conditioner units and light fixtures was putting them
off, as falling masonry killed them later on that turn. A few heavy
handed CQB's later, and a plucky climb manoeuvre which brought a
squad of Tarantulas to bear down on his Gladius, won me the game. My
Kukri's also brought down a couple of other Ravens, but with their
troops already alighted. I'm not sure on the score but it wasn't
something Commander Folly would want to tell a UCM general about.
Breaking it down –
This is an interesting one, because I had one unit of Tarantulas that
did more or less nothing (shot at 1 building...) but I still won the
game. I'm going to put this mainly down to experience in the Dropzone
environment. Folly is a good, experienced gamer but because of a
couple of positional mistakes he lost an infantry unit and a couple
of other Ravens to AA fire effectively stopping him from being able
to win the game. It does go to show a little though that you can be
out powered by your opponent (the block of tanks he did have was
terrifying...) but play smartly and still walk away with a victory,
which can't be claimed by a lot of games. Take from that what you
will!
"You should see the view from up here!" |
Game 4 - Skullsword's
PHR - Targets of Opportunity
PHR are a hard draw for
Shaltari, and if there is one person who knows how to use them it is
Skullsword. He was using a slightly abstract list, as it included 4
Ares and only 2 Odins, so was trying something a little new. He also
had four Mecury's and only three squads of Immortals, so this would
be something new to play against also.
On deployment two units
of Immortals got into his building, with the Mecurys disembarking
next to it. His Possidon dropped of his four Ares and two Phobos in
his third (which in hindsight I think was too early), and kept his
Odins in their Neptune. I got out some Tarantulas towards mid table
with some Kukris, and decided to walk the other four on. This
definitely isn't something I would do again, but thought it would be
worth trying to see if it could work. As it turned out all they did
was end up shooting one and a half Odin's worth of DP, and that was
in turn 4 so didn't really do anything else in the game. His
Hyperions and Zeus strode on back board and killed two hull down
Tarantulas. Yes, two. A six to hit one, and a hit and double up on
the other with no passive saves made cued a grumpy Zombie... His
Enyos shot my building, and one Brave squad got into it afterwards.
On turn two his
Immortals failed to find his objective (even with the Mercury), but
mine did find it (I have a habit of that, right?) and teleported into
the left building. He also left a Triton slightly in the open (it
happens to newbies and experienced players!) and I shot it down. I
did no damage to the units inside, but as they were stuck out in the
open three Kukris lit them up and caused 4 damage on a base (he used
some beardy PHR card causing me to hit them only on sixes). They them
got in the building, which I promptly shot. Cue lots more dead
Immortals. He found his objective this turn and jumped a unit of
Immortals of the board with the objective, and the other into combat
with me on the left. I bolstered that CQB for next turn by bringing a
second unit of Braves in, and my other two Brave squads went into the
middle building for a ruck with his damaged Immortal squad. His
Hyperions shot a building as they couldn't see my Tarantulas, and his
Enyo's shot a building containing an objective. The Ares and Phobos
trundled around mid-table and shot a Kukri, utilising the 'always a
3+' rule.
On turn 3 I found the
objective on the left, and from then it was basically game over. I
had him locked in combat on two fronts, with another Immortals squad
out in reserve, which meant he couldn't get to the other two
objectives. From here his Immortals over performed brilliantly in CQB
and banged up my Braves pretty well. I gated to be the occupier in
the far right building when his last Immortals squad came on from
reserve to stop him potentially holding it at the end of the game, a
snivelly manoeuvre I know but I will always play for the biggest win
possible! He kept trying to kill my Coyote, who was dancing around on
the back of the board, and my Tarantulas eventually killed his two
Odin and two Ares. All in all we were playing it out for the sake of
it from turn 4, which can sometimes happen in all games.
Breaking it down -
Again I was faced with another game in which my army underperformed,
but I had won. In this game I had deployed incorrectly, by bringing
on one squad of spiders from back board, but even so had I been
nearer it wouldn't have changed a lot. It would have presented
Skullword with more pressing targets to shoot at, but Infantry won
this game and with only three squads of troops he was always going to
find it tricky playing against Shaltari. In regards to the army
itself, it did very little. The Tarantulas were out gunned, and
because I had no firebase I couldn't impose myself on the game at
all.
Conclusion
I played four games
with this list, and won three. The first through an oversight from my
opponent, the second against a relativity new player, and the third
because of some Infantry trickery. If you look back over the reports
you will find that only one of the games was won because of my
Tarantulas (the first, through VP's on a focal point) and this was
only with one squad. In each game I found my army restrictive and a
pain to play with. I had taken too much AA, because without the
second squad there wasn't enough. I had no fire base as Tarantulas
can kick out fire power, but they cannot under any circumstance take
it back. I also really missed the Firstborns which I couldn't afford
because I needed that sixth battlegroup (the Yaris). Braves are great
and all but sometimes you need some mean bastards with big swords to
secure CQB's. An even greater problem with this list was that
deployment was, quite simply, a bitch. Deploying a total mass of 12
in one turn, without wanting to overspend on gates, is a real pain in
the arse. You get the same problem when using Jag's, true, but they
are tough enough to go down first and form a backbone to work around.
I found myself constantly hiding all the Tarantulas, which would have
been fine if they hadn't been my entire army...
It's hard to say if
whether the other armies in Dropzone would have similar problems to
mine, but I would say probably. For UCM eight Gladius would be so
incredibly slow, and twelve Katana to flimsy to hold anywhere
efficiently. Twelve Hunters would just be too expensive and would
leave you with gaping holes in your army. I have witnessed a PHR army
with three Hades (in a tournament no less) and it drew or lost
basically every game!
So, to answer the
question; can you spam in Dropzone Commander and still be
competitive?
If you have the know
how and experience, then probably yes depending on your list.
However, and this is a big however, if you are new to the game, or
(without trying to make myself sound to big headed) average at the
game, then no.
I'm coming home boys! |
For players old and
new, good and bad, I can assure you that if you spam too heavily you
will find it restrictive and irritating. Even when I won games I
didn't take too much joy in it, as I just did not enjoy playing the
army. I'm even talking to the UCM commanders with three Ferrums out
there; yes, even you! DzC is a game of balance, and is one of the few
games out there in which almost every unit is worth taking because of
the need for an evenly spread list. Anybody reading this and feeling
a little disappointed shouldn't be. It just means we are playing a
game which has mechanics hardly any other can boast!
I hope you enjoyed
reading this topic. Maybe in the future I'll come back to it if there
is a major rules
change, but I honestly can't see that happening. My
reward for these few months of grind is that I now get to lay to rest
this bloody nuisance of a list, and use my Jag's again! If you have
any questions please feel free to ask, and I will do my best to
answer you!
Hey! I saw you playing at Salute the other week. Really impressed with your unusual colour scheme. Am thinking of starting Shaltari myself.
ReplyDeleteThank you buddy! You should give them a go, the learning curve is pretty high but once you click all the objectives will belong to you!
DeleteHell yes those Shaltari look great. One of the very best colour sets I have seen.
DeleteFirst off I am not a tournament player but for me and my gaming group the fact that it is a balanced game is a good thing. As a refugee from 40k, I have never looked back since I started Dropzone. This stated I have a PHR army that is deliberately unbalance – but not in the way that power players would expect. I don’t like the heavy walkers and I don’t like the Hades miniature. I love the Juno and Taranis miniatures; the Apollo strike walkers are my ‘too much’.
I field 6 Apollo in 1500, the only heavy walkers I have are a Zeus and a Hyperion. The Apollo’s are fragile and anti-tank can be done better by other things. But ‘spamming’ these gives amazing speed and nobody every expects that from PHR. The spamming of this unit throws my opponents, sure scourge or shaltari do this better, but PHR none expect. It also makes games against other PHR players fun.
Is it competitive, well no. I loose just as many as I win. But it is more fun and you still win alot.
You flater me sir! If I ever play PHR I think I'd probably take 4-6 apolos as well. They're pretty underestimated for the potential they can bring to a game. In fact, Scourge are the only army that has better back board harasser's!
DeleteAgreed love the color scheme. I'm curious what sort of yellows did you use to paint the army?
ReplyDeleteI started with a white primer, and covered in a watered down home made dark red (in hindsight, using a red primer would have been tonnes easier...). Next I used Flash Gitz Yellow, then went over any details I had strayed into with red, and another coat or two of yellow over this. It's highlighted with yellow mixed with a little white.
DeleteIt's a bit of a labour of love, and requires persistence and practice to get an even coat. Once you get the technique down though, it comes up pretty nicely! One thing I will point out, is that your first layer or two of yellow will look terrible. It's only after defining details with your base colour, and then going back over with the yellow, it really clicks.